SBBM-Cup 2020
Open Club Championship of the SBBM
Kulturcafé Schlachthaus
Dornbirn
10. July 2020
Schedule
- 10:00 Registration & Briefing
- 10:30- 12:45 Game 1
- Lunchbreak
- 13:30-15:45 Game 2
- 16:15-18:30 Game 4
Fees:
- NAF-Members: 10€
- non-NAF-Members: 20€
General Rules
The tournament will be a resurrection tournament, i.e. all injuried and killed players will magically healed. Every game will be played with the same roster, with the skill progression exceptions below. Teams with can raise the dead may take a Zombie during a game according to the standard "Raise the Dead" rules, but that Zombie will return to his former team after the game like nothing has happened. Nurgle coaches can not add a Rotter after the game if they have killed an opposing player. The pre-game steps, where you can use inducements or special play cards will be ignored. Inducements will be a permanent addition to your team (see below). The entire post-game sequence will be skipped, all winnings will be immediatelly spend at the closest bar by the team manager
Races and Tiers
Team Value and Cost
- 1100k gold to be used for standard team building and inducements
- A minimum of 11 players and a maximum of 16 are to be rostered. Star players can only be bought once 11 players are bought and a star player cannot take the roster to 17 players.
- 0-8 Re-Rolls
- Assistant coaches
- Cheerleaders
- 0-1 Apothecary or Igor, depending on race
- 0-9 Fan Factor
- Inducements. The cost will be as following and will count for all 6 games:
- 0-2 Bloodweiser Kegs for each 50 k
- 0-3 Bribes for 100k each, for Goblins 50k each
- 0-1 Master chef for 300k, for Halflings 100k
- 0-1 NAF-approved star players for their regular cost
Additional cash:
The additional cash as listed below cannot be combined with the initial team creation budget. This additional cash can be spend on additional skills, players, star players, inducements, assistant coaches, cheerleaders, fan factor, re-rolls or apothecary.
The cost of the additional skills are:
- 20k for normal skills
- 30k for double skills
- maximum one player in each team can stack an additional skill, the second skill costs 30k. Both skills have to be normal skills
- maximum one player in each team from tier 1-3 can have one double skill
- maximum two players in each team from tier 4-6 can have one double skill
- star players may not receive additional skills
- the Skill "Piling On" will be used according to Death Zone 1, i.e. Team Re-Roll is required.
- Initial budget and additional cash are discrete. First You need to spend initial budget and then get additional cash. But as mentioned above additional cash can still be used to buy Fan Factor for example.
- At the end in the roster there can be 0-1 NAF-approved star players (stars that can be taken only as a pair (for example The Swift Twins) count as a 1 NAF-approved star player)
Only the following races are allowed (addtional cash for respective tier):
- Tier 1 (100k):Amazons, Dark Elves, Dwarves, Lizardmen, Norse, Undead, Wood Elves
- Tier 2 (120k):Chaos Dwarves, Orcs, Skaven, Necromantic
- Tier 3 (140k):Brettonians, Humans, Chaos Chosen/li>
- Tier 4 (170k):Chaos Renegades, Elf Union, High Elves, Khemri, Nurgle’s Rotters, Slann
- Tier 5 (200k):Daemons of Khorne, Underworld Denizens, Vampires
- Tier 6 (230k):Goblins, Halflings, Ogres
Scoring:
- Win: 3 Points
- Draw: 1 Point
- Loss: 0 Point
- Concession: -10 Point
The following tiebreakers will be used:
- Head-to-head
- Net Touchdowns
- Net Casualties
- TD + CAS scored/made
- Painted team
- Coin Toss
Results and Ranking
Match Report Game 1
Match Report Game 2
Match Report Game 3
Ranking after Game 1
Ranking after Game 2
Ranking after Game 3